DSL 设计
最后更新 2025/11/04 作者 furau
分层系统
默认层级结构
#![allow(unused)] fn main() { show alice happy # 显示在 master 层 show alice happy at left # 在指定位置显示 show bg school # 背景层 show overlay ui_element # UI层 }
多对象
每个层可以有多个对象,用标签区分
#![allow(unused)] fn main() { show alice happy as alice_main show alice sad as alice_memory # 同一角色的不同实例 }
替换机制
#![allow(unused)] fn main() { show alice happy # Alice 显示为开心 show alice sad # Alice 自动从开心切换到伤心(替换,不是叠加) hide alice # Alice 完全消失 show bg room # 显示房间背景 show bg school # 背景自动从房间切换到学校 }
对象遮蔽
#![allow(unused)] fn main() { character Alice { name = "爱丽丝"; sprite = "characters/protagonist/default.png"; } character Alice { name = "摩西"; sprite = "characters/protagonist/sad.png"; } }